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Post by kasper on Sept 18, 2006 10:34:28 GMT -5
Need some help ?? ask it here
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Post by tettn on Dec 17, 2006 9:24:09 GMT -5
How do I make things fly over on a map?
Like a pelican or something?
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Post by kasper on Dec 19, 2006 5:34:54 GMT -5
read the modding tut's
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Post by Neo on Dec 19, 2006 16:00:09 GMT -5
great job man you doing great as an admin
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Post by tippmannshot on Dec 22, 2006 8:29:14 GMT -5
I was wondering how to change the light in a map and also I am trying to put the neons on the warthog but on my adi I don't have all the options that the tut has so I can finish I think I might need a plugin but I can't find it and I don't know witch one I need <a href="http://photobucket.com/" target="_blank"><img src="http://i40.photobucket.com/albums/e212/tippmannshot/untitled.jpg" border="0" alt="Photobucket - Video and Image Hosting"></a>
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Post by Neo on Dec 22, 2006 10:29:43 GMT -5
why dont you use Dothalo? it is in my opinion way better than ADI! There should be a tut on the neon glow in the tuts section so go take a look!
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Post by eon on Dec 30, 2006 5:27:35 GMT -5
could somebody tell me how to input AI in a mp-map??
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Post by Neo on Dec 30, 2006 9:21:08 GMT -5
umm hold on i will find a tut!
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Post by eizeikial on Jan 4, 2007 15:30:40 GMT -5
i have no ideah how to do these mods at all do you have to be hooked to the internet to do this shizzz or what?
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Post by Neo on Jan 4, 2007 16:24:59 GMT -5
Well to get the mods toyour xbox you will need to have internet access because you use an FTP client to transfer your mods to the xbox!
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Post by Neo on Jan 4, 2007 18:26:37 GMT -5
hey here is a tut!
1. Batch extract a MP map, checking all check marks. I'll use Blood Gulch as an example.
2. Recursively extract elite major plasma rifle, into the batch extracted MP map's folder.
3. Put Bloodgulch.map into the extracted folder, and rebuild the map (Making sure to add the new elite actv)
4. In HMT, save the meta of a vehicle as VEHINAMEHERE.vehi.meta (Non Recursively) into a folder somewhere.
5. Open up the Elite Actv, and at the top you will see ID then a bunch of numbers. Well, thats the ID of the tag, just in Decimal format.
6. Open up Calculator, and go to view, and make sure Scientific is arked. Go to Dec, and type in the numbers after the ID: from HMT.
7. Now click on Hex, and copy what's in the answer bar. Go into HMT, and click on the Utilities section.
8. Paste the Hex ID into the left Util. bar, and press Swap Endian. Now you finally have a useable ID! (note you must do this for ALL ID's you ever want to use)
9. Open up that Vehicle meta you saved earlier in a hex editor. You need to look for a vtca reference (an actv reference, but backwards) Skip the first one, as it won't do anything. For you advanced people, only use the ref's in the seat chunks. For you New guys, just skip the first vcta you see, and use any after that.
10. Once you have a good vtca to use, you will see FF FF FF FF in the hex window after a few zeros. Guess what?! It's the perfect size for that Elite actv ID!!! So put it in.
11. Save and inject the new Vehi meta, and Now you have crappy looking elite bots!
12. Uncrappifying - Save the elite biped and open in a Hex editor. Go find the ID of the cyborg_mp model, and look at the top of the bipd meta. You will see 2dom, that's the tag reference to the elite's Mod2. Replace the ID of the elite mod2 with your cyborg_mp ID. When you're done with that, take the antr ID from Cyborg_mp biped, and paste in the elite's bipd, You should be all set! Enjoy!
- From Halo Mods
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Post by nick1169 on May 28, 2007 14:29:05 GMT -5
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Post by dedval on Jul 27, 2007 14:37:56 GMT -5
Plz help me out. how do i get theze mods onto my xbox 360 without opening my hard drive? so if you know can u tell me instead of saying read the tutorials. ty
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Post by dedval on Jul 27, 2007 14:47:04 GMT -5
and how do you ftp and wat does it mean?
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Post by halo 2 man on Sept 1, 2008 9:54:42 GMT -5
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