Post by Neo on Sept 17, 2006 15:07:08 GMT -5
Make sure u have shared.map and mainmenu.map in the same place u are editing containment.map
Small Tut for those who want to try this out:
So you want to make a race course? Heres a list of instructions that even
a newb could understand Wink
1. Download The source file on the topic page. Then open SPPF Automatic and apply the sppf patch to containment.map
2. Open The program "Entity"
3. Open the source map (containment)
4. Scroll Down to {SBSP}
5. click it and click the only tab inside of it
6. Go up to the top-right corner and click the scroll-down tab
7. Select RAW DATA EDITOR
8. If you have a cood graphics card and a good computer, a new tab window will open
9. Go to the top and select to view collections
10. hold "X" to go into map
Heres controls for Entity viewer
right mouse click:change view
left mouse click:select object
arrow keys: move object up, down, left, right
Page up: move object up
Page down:move object down
W:move camera angle forward
A:move camera angle left
D:move camera angle right
S:move camera angle back
X:move camera up(vertical)
Z:move camera down(also vertical)
Shift, Ctrl, Alt: change angles while holding down and moving mouse
IMPORTANT!!!!! you can't click more than one angle button per bridge(Or I guess warthog)
sign and ftp and WHAMO!!!! you got yourself a brand new racecourse
-------------------------------------------------------------------------------------------
Heres a tut for those running out of track:
If your'e running out of track, that means your course is too big. I'm not saying you can't add more, but this means your about to run out. If you can move the last few bridges toward the exit, thats a good start. But if the point where you last left off seems too far away, You are going to need ADI(which will make you lose some of your hogs) or need to move a teleporter to the end of your course(which is okay, just not preferred)
1. moving a teleporter
Im pretty sure everyone using entity knows how to do this but for those who were just introduced to it because they wanted to make a course, You'll probably find this useful.
1. Open up the bsp viewer
2. go to the top and hit the button in the scroll down menu called "objective"
here is where you can move gametype stuff and teleporter stuff too.
3. Since I used Darkmatter for some reason(I forgot), its going to take a little longer. Make sure you only have objective selected. Don't have collections selected or this will mess up your map!
Now click ONE objective piece and move it slightly near your course.
4. Go to the top and click "move all objects here" with only objective on
5. Now just click something and move it away until you find one of the teleporter parts. after that they should all be together.
6. just move the exits to where you start and the entrances to the end of your course. And you're finnished! Yay! Very Happy
2. adding more bridges:
race course link:
files.halomods.com/download.php?id=51971
Small Tut for those who want to try this out:
So you want to make a race course? Heres a list of instructions that even
a newb could understand Wink
1. Download The source file on the topic page. Then open SPPF Automatic and apply the sppf patch to containment.map
2. Open The program "Entity"
3. Open the source map (containment)
4. Scroll Down to {SBSP}
5. click it and click the only tab inside of it
6. Go up to the top-right corner and click the scroll-down tab
7. Select RAW DATA EDITOR
8. If you have a cood graphics card and a good computer, a new tab window will open
9. Go to the top and select to view collections
10. hold "X" to go into map
Heres controls for Entity viewer
right mouse click:change view
left mouse click:select object
arrow keys: move object up, down, left, right
Page up: move object up
Page down:move object down
W:move camera angle forward
A:move camera angle left
D:move camera angle right
S:move camera angle back
X:move camera up(vertical)
Z:move camera down(also vertical)
Shift, Ctrl, Alt: change angles while holding down and moving mouse
IMPORTANT!!!!! you can't click more than one angle button per bridge(Or I guess warthog)
sign and ftp and WHAMO!!!! you got yourself a brand new racecourse
-------------------------------------------------------------------------------------------
Heres a tut for those running out of track:
If your'e running out of track, that means your course is too big. I'm not saying you can't add more, but this means your about to run out. If you can move the last few bridges toward the exit, thats a good start. But if the point where you last left off seems too far away, You are going to need ADI(which will make you lose some of your hogs) or need to move a teleporter to the end of your course(which is okay, just not preferred)
1. moving a teleporter
Im pretty sure everyone using entity knows how to do this but for those who were just introduced to it because they wanted to make a course, You'll probably find this useful.
1. Open up the bsp viewer
2. go to the top and hit the button in the scroll down menu called "objective"
here is where you can move gametype stuff and teleporter stuff too.
3. Since I used Darkmatter for some reason(I forgot), its going to take a little longer. Make sure you only have objective selected. Don't have collections selected or this will mess up your map!
Now click ONE objective piece and move it slightly near your course.
4. Go to the top and click "move all objects here" with only objective on
5. Now just click something and move it away until you find one of the teleporter parts. after that they should all be together.
6. just move the exits to where you start and the entrances to the end of your course. And you're finnished! Yay! Very Happy
2. adding more bridges:
race course link:
files.halomods.com/download.php?id=51971